Pre-cyberspaces that are formed through literature, mythology, science, religion or language shape the manner in which a cyberspace is mapped and consequently simulates 'reality'. Cyberspace has unique spatial order where physical distance is no more valid and accessibility depends thoroughly on the topological linkage. It is also unique in that spaces can be, for instance, easily modified and different places can be united with each other. Specifically, cyberspace is being addressed as a spatial environment affected by social, organisational and aesthetic issues - not unlike architectural spaces. Space is a format for the information we receive or generate. It is an illusion based on facts of perception or cognition. Whether we regard a physical or symbolic space, they are both the result of mental activity.
The programme for a building can be interpreted as either physical or virtual space affecting the physical construction required in a project. The physical structure of a building might, to a degree, be replaced by the conceptual structure of an information system. Simulations based on data let cyberspaces constantly reconfigure themselves for functional or aesthetic reasons,. The lack of 'materiality' involves a change of composition of elements, but also a different interaction of the user with the surrounding.
SPACE = INFORMATION
"Without the concept of space we cannot have, think, or see plurality and identity, size and simultaneity, counting and grouping, position and disposition. And this observation is critical. For with “space” (and time) there is the room, so to speak, for the items of experience to array themselves maximally, without loss of uniqueness or variety - without loss of information. In this sense, “space” and “information” are, if not identical, then reciprocal in relation. All space is space for the information of things to support itself. Space both is, and is composed of, information”
Cityspace, Cyberspace, and the Spatiology of Information by Dr. Michael L. Benedikt, 1996
As we move from a textual to a visual culture, especially with the rise of the internet, we developed a culture in which we communicate more and more visually and respond to visual cues; the digital image has emerged as the most dominant way to share information/data.
Images are data, and all imaging is an act of data processing. As a storage format, images are always already quantified, always already mathematized.
Images acting as “data storage” makes the process of creating, editing, duplicating and transmitting this data a lot easier, allowing different representations by manipulating it and sending to another “place” using screens.
Visual to Spatial
Visual manipulation could alter the way we perceive a giving space
In order to use 'images' as a way to transform information an thus creating "space", we need to implement those images on a scale large enough for humans to interact with it not only virtually, but physically as well.
The walls become large screens. and those screens are triggered by the movement of the pedestrians; the space changes with each movement, connecting it with various locations. All in virtual space, while still interacting in physical space.
This will 'extend' the given space immerse it different spaces, creating a one enlarged space.
Screens behave as the gateway between two places. displaying geometric representation of the space it is connecting to, while processing the image displayed and creating dynamic depth of field, allowing the users to read the space as a connected one. The luminescence of the screen is determined by the number of users interacting with it.
Projection on surfaces - creating controlled screens
The Project focused on two avenues in Tel Aviv, different in characteristics.
Location [A]. Washigton Av. Florentine
Location [B]. Chen Av. City Center
Two distant and characteristically different avenues it Tel Aviv, Using the structure the organisation of the screens placed in the two avenues, we can extended them and connecting them to each other.
Group of people can arrange an talk as if they were in the same space, setting on the space furniture. A guy playing a guitar in Location A, can be heard in Location B. A protest could take many shapes an forms in this urban condition.